By: Martin Schultz, Decane
Brilliant, thanks for sharing. A good direction you’re heading with telling about the planned stuff. Greatly appreciated!
View ArticleBy: Ugur
Thanks a lot for the sharing, great to know where the journey is going and have something to look forward to :)
View ArticleBy: Jeff Craighead
Nice! Although I hope that you address the compatibility issue with OS 3.0 for the 1.1 release (even if SDK features are missing) unless you plan on releasing 1.2 by June.
View ArticleBy: Christopher Romero
Great great stuff, always a pleasure to see see smart Unity priorities! FWIW, support for iPhone SDK 3.0 and 3.0 downloadable content would be useful for me and mine sooner than later. cheers,...
View ArticleBy: blogging vr » Unity announcing new iPhone roadmap
[…] revealed today its iPhone roadmap for the period to […]
View ArticleBy: Marty Plumbo
Thanks a bunch for being so open about your roadmap, guys! It’s nice to know what to spend time on and what not to!
View ArticleBy: grinder
this is a great way to support us. Thanks a lot. Optimized GUI functionality is mostly important I think. You should give Support UV mapping on GUI. This will really help us to build good UI without...
View ArticleBy: randy
Cool, thanks for sharing this info. For what it is worth, I hope “Compressed audio streaming directly from disk” makes it into the next release!
View ArticleBy: conair360
support for 3.0 is vital (maybe not yet). But I think that with 3.0 comes the downloadable content. That is going to be necessary, as I know I’ll be using that feature along with many others. :) And...
View ArticleBy: Peter Caddock - aka IPete2
Thanks for this much needed information – we at Studio Liddell are about to launch ‘Slippy Feet’ and I would really like to quickly upgrade it to this release of the engine. IPete2.
View ArticleBy: ryan
Great info thanks. Hoping 1.2 comes quickly with “3.0 downloadable content” which I think will be big for quality games.
View ArticleBy: Tagged
Way cool, thanks alot! This is what we’ve been waiting for. Some nice additions, made my night ;-)
View ArticleBy: Steddyman
Great. How about Audio Level and Microphone support? I have a couple of projects that could really use that and it is present in one of your competitors engine.
View ArticleBy: Jeff 'PsychicParrot'
That is awesome! Thanks for sharing the roadmap … I can’t wait for those performance optimizations :)
View ArticleBy: Marty Plumbo
I’m really interested in the feature you describe as ” … batching small objects, given that they share same material, into single draw call … “. Any chance you could elaborate? :-)
View ArticleBy: Adams Immersive
I fear I must abandon Unity for now… and switch over to Unity iPhone :D Apple just today took my paperwork out from under the parakeet cage and gave me the go-ahead.
View ArticleBy: Iphone Development with Unity … Just keeps getting better! «
[…] If you are interested in taking a peek into what the future has for Unity and the Iphone, click here to have a […]
View ArticleBy: Madrayken
Great to see this; really good step in the right direction. If there were a fuller list of major bugs being fixed (multiple versions of application left running on iPhone), that would be fantastic.
View ArticleBy: Bububear
Any idea when 1.0.2 might be released? I’m really looking forward to the issue of “Asset leaks while reloading scenes” being fixed.
View ArticleBy: Aras Pranckevičius
...Unity iPhone 1.0.2 is out: <a href="http://unity3d.com/unity/whats-new/iphone-1.0.2.html" rel="nofollow">http://unity3d.com/unity/whats-new/iphone-1.0.2.html</a>
View ArticleBy: Unity Technologies Blog » Blog Archive » Unity iPhone 1.0.2 is out there!
[…] I’ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more […]
View ArticleBy: Unity Technologies Blog » Blog Archive » What is this Unity anyway?
[…] is all going. Not exactly a roadmap (our CTO Joachim Ante, as well as our lead iPhone developer Renaldas “ReJ” Zioma have been doing that), but to explain why we’re doing what we’re doing, and...
View ArticleBy: Silverfox
Sounds good! I would love some extra audio scripting methods: AudioSource.Filter – set a low-pass filter cutoff point for an audio source AudioSource.Resonance – set the filter resonance for an audio...
View ArticleBy: Jani
Is Unity iPhone 1.1 going to support the “Store Kit” feature of new iPhone OS 3.0? “3.0 downloadable content” is promised but I’m not sure does this mean Store Kit or something else, iPhone Reference...
View ArticleBy: Linus Särnhult
The store kit might only unlock existing content. But that existing content could be some code that downloads new content from your own server or wherever, right?
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